

In comparison to SF4 (another exe heavy game) while having a pretty tough execution at the top end had a significantly lower entry point with motions being easy, massive reversal buffer and doing simple stuff still being quite effective. The game is stupidly difficult from execution point of view and most people who stayed were the ones who grinded a shitton or the ones who were veteran players already and finally got to play online. When it comes to +R though, it was pretty obvious from the get go it's not gonna stay at 2k players. People organize "lobby nights" so they can actually get games going.

I really hope being able to do that becomes a common thing in the future. Like I just finished playing a couple of Mexicans and some Americans in 2002UM, at around 5am EU time, and I was barely having to wait at all between sets. In my experience though, playing SFV after midnight with super diamond rank is a bit barren, even with cross-play. The numbers are fine so it's not a big deal. You're stuck playing up to around 70-100ms or so, which means EU plays EU, East US plays East US and a bit of central (I'm guessing), etc. SFV, DBFZ, Granblue all suffer the same sort of thing as Rev2. You can search lobbies and find like 15 lobbies with Mandarin characters and then 1 or 2 with Portuguese or Spanish, with a 1 bar connection. The vast majority of those 200 playing KoFXIV are definitely from China / East Asia, with a small fraction from South America in my experience. It felt fine, but I barely play Tekken so I'm not really sure how good it would be if I had 500 hours instead of just 50.
#Survive the nights steam charts Patch#
I played a couple matches of Tekken 7 after the netcode patch against a 4-bar and was shocked to see he was from Texas after we were done. MK11 sitting at nearly 4k average, but you'll again be able to play the majority of those that are online (although I'm not actually sure how many are actually online versus doing single-player stuff). I typically get matches near instantly, but you'll be kicking a few of them because they're over 200ms ping and you don't get an easy 1-click matchmaking feature like most modern games. Maybe put that up to around 200-220ms if you want to play at 2F. AC+r & 2002UM go around 200-500 players on average, but I'm actually going to be able to play most of them up to around 180ms at 1F of delay.

Rev2 says 341 players, but I'm only ever going to actually play a relatively small fraction of those 341 in Europe. One of the things worth remembering is how rollback affects player numbers when actually playing. Shoutout to u/MaximiliansHair - Thank you for giving me the information about the new approval rule. It will be released around the 10th of the following month, because most of the data is not completely available before the 2nd. The chart compiles the numbers between the first of a month and the last of a month. This are the games that are played most on Steam. This is a top 30 list means there are more games of course on steam. Next month will be some changes, due the beginning of the a new year. So i am expecting a much bigger drop in Janurary.

The drop was buffered with the Winter Sale in December. In December most games went, which is normal after the hufe fighting game sale in November. I am still using steamdb, because it has more accurate numbers for older games and is easier to use. Like always feedback is welcome and important to me, so comment under this comment here if something could be improved.
